6th Rank
Different values: 75
=====================================
object {6th Rank}
    _id : string {6th Rank._id} (all different values)
    folder : string {6th Rank.folder} (same value: zDlxATrLAlbYA2Mv)
    img : string {6th Rank.img} (all different values)
    name : string {6th Rank.name} (all different values)
    system : object {6th Rank.system}
        [area] : object {6th Rank.system.area}
            type : string {6th Rank.system.area.type} (3 different values)
                burst (x14)
                emanation (x5)
                cone (x4)
            value : integer {6th Rank.system.area.value} (8 different values)
                30 (x7)
                10 (x4)
                60 (x1)
                15 (x2)
                20 (x6)
                5 (x1)
                80 (x1)
                40 (x1)
        cost : object {6th Rank.system.cost}
            value : string {6th Rank.system.cost.value} (2 different values)
                 (x74)
                gemstones worth a total value of the target's level (minimum 1) × 200 gp (x1)
        counteraction : boolean {6th Rank.system.counteraction} (2 different values)
            False (x74)
            True (x1)
        damage : object {6th Rank.system.damage}
            [kIYrspEqRqKoAhHI] : object {6th Rank.system.damage.kIYrspEqRqKoAhHI}
                applyMod : boolean {6th Rank.system.damage.kIYrspEqRqKoAhHI.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.formula} (same value: 8d10)
                kinds : array<string> {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.kIYrspEqRqKoAhHI.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.type} (same value: piercing)
            [ub9o9w3b7bmmuy9r] : object {6th Rank.system.damage.ub9o9w3b7bmmuy9r}
                applyMod : boolean {6th Rank.system.damage.ub9o9w3b7bmmuy9r.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.formula} (same value: 8d6)
                kinds : array<string> {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.ub9o9w3b7bmmuy9r.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.type} (same value: void)
            [0] : object {6th Rank.system.damage.0}
                applyMod : boolean {6th Rank.system.damage.0.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.0.formula} (12 different values)
                    7d8 (x1)
                    5d8 (x1)
                    8d12 (x1)
                    12d10 (x1)
                    1d8 (x1)
                    4d6 (x1)
                    3d4 (x1)
                    6 (x1)
                    12d6 (x2)
                    11d6 (x1)
                    3d6 (x1)
                    16d6 (x1)
                kinds : array<string> {6th Rank.system.damage.0.kinds}
                    Length: min=1 max=2
                    Value type: string {6th Rank.system.damage.0.kinds.[]} (2 different values)
                        damage (x13)
                        healing (x1)
                [materials] : array<> {6th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.0.type} (11 different values)
                    force (x1)
                    mental (x2)
                    electricity (x1)
                    untyped (x1)
                    vitality (x1)
                    fire (x1)
                    bludgeoning (x1)
                    poison (x1)
                    void (x2)
                    piercing (x1)
                    spirit (x1)
            [rQT6Is4xVcbWJIAt] : object {6th Rank.system.damage.rQT6Is4xVcbWJIAt}
                applyMod : boolean {6th Rank.system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8)
                kinds : array<string> {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.rQT6Is4xVcbWJIAt.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.type} (same value: force)
            [1Yol9VOB1Bu7G213] : object {6th Rank.system.damage.1Yol9VOB1Bu7G213}
                applyMod : boolean {6th Rank.system.damage.1Yol9VOB1Bu7G213.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.formula} (same value: 4d6)
                kinds : array<string> {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds.[]} (same value: healing)
                materials : array<> {6th Rank.system.damage.1Yol9VOB1Bu7G213.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.type} (same value: untyped)
            [1] : object {6th Rank.system.damage.1}
                applyMod : boolean {6th Rank.system.damage.1.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.1.formula} (2 different values)
                    5d6 (x1)
                    3d6 (x1)
                kinds : array<string> {6th Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.1.kinds.[]} (same value: damage)
                type : string {6th Rank.system.damage.1.type} (2 different values)
                    bludgeoning (x1)
                    fire (x1)
            [xbLeTUmgQaLSf1Jv] : object {6th Rank.system.damage.xbLeTUmgQaLSf1Jv}
                applyMod : boolean {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.formula} (same value: 8d6)
                kinds : array<string> {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.type} (same value: poison)
            [MTNvoqutBnRQtZMa] : object {6th Rank.system.damage.MTNvoqutBnRQtZMa}
                applyMod : boolean {6th Rank.system.damage.MTNvoqutBnRQtZMa.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.formula} (same value: 8d6)
                kinds : array<string> {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.MTNvoqutBnRQtZMa.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.type} (same value: mental)
            [fiGNEgajuvkIMj7d] : object {6th Rank.system.damage.fiGNEgajuvkIMj7d}
                applyMod : boolean {6th Rank.system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5)
                kinds : array<string> {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.fiGNEgajuvkIMj7d.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing)
            [7JuaSjPOenc3HtiT] : object {6th Rank.system.damage.7JuaSjPOenc3HtiT}
                applyMod : boolean {6th Rank.system.damage.7JuaSjPOenc3HtiT.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.formula} (same value: 12d6)
                kinds : array<string> {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.7JuaSjPOenc3HtiT.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.type} (same value: mental)
            [rYf54pXlYEcM3IGT] : object {6th Rank.system.damage.rYf54pXlYEcM3IGT}
                applyMod : boolean {6th Rank.system.damage.rYf54pXlYEcM3IGT.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.formula} (same value: 8d6)
                kinds : array<string> {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.rYf54pXlYEcM3IGT.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.type} (same value: sonic)
            [5zjc1nvfsl4ahgnk] : object {6th Rank.system.damage.5zjc1nvfsl4ahgnk}
                applyMod : boolean {6th Rank.system.damage.5zjc1nvfsl4ahgnk.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.formula} (same value: 6d4)
                kinds : array<string> {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.5zjc1nvfsl4ahgnk.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.type} (same value: piercing)
            [WkCw5MJm2wVK3uRi] : object {6th Rank.system.damage.WkCw5MJm2wVK3uRi}
                applyMod : boolean {6th Rank.system.damage.WkCw5MJm2wVK3uRi.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.formula} (same value: 4d6)
                kinds : array<string> {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.WkCw5MJm2wVK3uRi.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.type} (same value: bludgeoning)
            [G3HdXE0YaAVaevwg] : object {6th Rank.system.damage.G3HdXE0YaAVaevwg}
                applyMod : boolean {6th Rank.system.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.formula} (same value: 8d8)
                kinds : array<string> {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.G3HdXE0YaAVaevwg.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.type} (same value: piercing)
            [iuhh6qfveXzz88dv] : object {6th Rank.system.damage.iuhh6qfveXzz88dv}
                applyMod : boolean {6th Rank.system.damage.iuhh6qfveXzz88dv.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.iuhh6qfveXzz88dv.formula} (same value: 4d6)
                kinds : array<string> {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.iuhh6qfveXzz88dv.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.iuhh6qfveXzz88dv.type} (same value: mental)
            [0yIRszQ4ZAlq14gX] : object {6th Rank.system.damage.0yIRszQ4ZAlq14gX}
                applyMod : boolean {6th Rank.system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8)
                kinds : array<string> {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.0yIRszQ4ZAlq14gX.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic)
            [1tttVaJo3TXKF7uK] : object {6th Rank.system.damage.1tttVaJo3TXKF7uK}
                applyMod : boolean {6th Rank.system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8)
                kinds : array<string> {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.1tttVaJo3TXKF7uK.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.type} (same value: void)
            [wVWFtjzGdYwwjMJi] : object {6th Rank.system.damage.wVWFtjzGdYwwjMJi}
                applyMod : boolean {6th Rank.system.damage.wVWFtjzGdYwwjMJi.applyMod} (same value: False)
                [category] : mixed
                formula : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.formula} (same value: 8d6)
                kinds : array<string> {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds}
                    Length: min=1 max=1
                    Value type: string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds.[]} (same value: damage)
                materials : array<> {6th Rank.system.damage.wVWFtjzGdYwwjMJi.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.type} (same value: piercing)
        [defense] : object {6th Rank.system.defense}
            [save] : object {6th Rank.system.defense.save}
                basic : boolean {6th Rank.system.defense.save.basic} (2 different values)
                    True (x17)
                    False (x30)
                statistic : string {6th Rank.system.defense.save.statistic} (3 different values)
                    reflex (x13)
                    will (x20)
                    fortitude (x14)
            [passive] : object {6th Rank.system.defense.passive}
                statistic : string {6th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
        description : object {6th Rank.system.description}
            value : string {6th Rank.system.description.value} (all different values)
        duration : object {6th Rank.system.duration}
            sustained : boolean {6th Rank.system.duration.sustained} (2 different values)
                False (x59)
                True (x16)
            value : string {6th Rank.system.duration.value} (7 different values)
                 (x25)
                1 minute (x35)
                10 minutes (x6)
                varies (x6)
                until the next time you make your daily preparations (x1)
                1 day (x1)
                until your next daily preparations (x1)
        [heightening] : object {6th Rank.system.heightening}
            [area] : integer {6th Rank.system.heightening.area} (same value: 0)
            [damage] : object {6th Rank.system.heightening.damage}
                [kIYrspEqRqKoAhHI] : string {6th Rank.system.heightening.damage.kIYrspEqRqKoAhHI} (same value: 1d10)
                [ub9o9w3b7bmmuy9r] : string {6th Rank.system.heightening.damage.ub9o9w3b7bmmuy9r} (same value: 1d6)
                [0] : string {6th Rank.system.heightening.damage.0} (7 different values)
                    1d8 (x1)
                     (x1)
                    1d12 (x1)
                    2d10 (x1)
                    1d4 (x1)
                    1 (x1)
                    2d6 (x4)
                [rQT6Is4xVcbWJIAt] : string {6th Rank.system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8)
                [1Yol9VOB1Bu7G213] : string {6th Rank.system.heightening.damage.1Yol9VOB1Bu7G213} (same value: 2d6)
                [1] : string {6th Rank.system.heightening.damage.1} (2 different values)
                    2d6 (x1)
                    1d6 (x1)
                [fiGNEgajuvkIMj7d] : string {6th Rank.system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2)
                [7JuaSjPOenc3HtiT] : string {6th Rank.system.heightening.damage.7JuaSjPOenc3HtiT} (same value: 2d6)
                [rYf54pXlYEcM3IGT] : string {6th Rank.system.heightening.damage.rYf54pXlYEcM3IGT} (same value: 1d6)
                [5zjc1nvfsl4ahgnk] : string {6th Rank.system.heightening.damage.5zjc1nvfsl4ahgnk} (same value: 1d4)
                [0yIRszQ4ZAlq14gX] : string {6th Rank.system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8)
                [1tttVaJo3TXKF7uK] : string {6th Rank.system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8)
                wVWFtjzGdYwwjMJi : string {6th Rank.system.heightening.damage.wVWFtjzGdYwwjMJi} (same value: 1d6)
            [interval] : integer {6th Rank.system.heightening.interval} (2 different values)
                1 (x20)
                2 (x2)
            [type] : string {6th Rank.system.heightening.type} (2 different values)
                interval (x22)
                fixed (x4)
            [levels] : object {6th Rank.system.heightening.levels}
                [8] : object {6th Rank.system.heightening.levels.8}
                    damage : object {6th Rank.system.heightening.levels.8.damage}
                        0 : object {6th Rank.system.heightening.levels.8.damage.0}
                            applyMod : boolean {6th Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {6th Rank.system.heightening.levels.8.damage.0.formula} (2 different values)
                                1d10 (x1)
                                5d6 (x1)
                            materials : array<> {6th Rank.system.heightening.levels.8.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {6th Rank.system.heightening.levels.8.damage.0.type} (2 different values)
                                vitality (x1)
                                fire (x1)
                9 : object {6th Rank.system.heightening.levels.9}
                    damage : object {6th Rank.system.heightening.levels.9.damage}
                        [0] : object {6th Rank.system.heightening.levels.9.damage.0}
                            applyMod : boolean {6th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {6th Rank.system.heightening.levels.9.damage.0.formula} (2 different values)
                                1d12 (x1)
                                6d6 (x1)
                            materials : array<> {6th Rank.system.heightening.levels.9.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {6th Rank.system.heightening.levels.9.damage.0.type} (2 different values)
                                vitality (x1)
                                fire (x1)
                        [G3HdXE0YaAVaevwg] : object {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg}
                            applyMod : boolean {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.formula} (same value: 12d8)
                            materials : array<> {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.type} (same value: piercing)
                        iuhh6qfveXzz88dv : object {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv}
                            applyMod : boolean {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.formula} (same value: 8d6)
                            kinds : array<string> {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds}
                                Length: min=1 max=1
                                Value type: string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage)
                            materials : array<> {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.type} (same value: mental)
        level : object {6th Rank.system.level}
            value : integer {6th Rank.system.level.value} (same value: 6)
        publication : object {6th Rank.system.publication}
            license : string {6th Rank.system.publication.license} (2 different values)
                OGL (x40)
                ORC (x35)
            remaster : boolean {6th Rank.system.publication.remaster} (2 different values)
                True (x45)
                False (x30)
            title : string {6th Rank.system.publication.title} (23 different values)
        range : object {6th Rank.system.range}
            value : string {6th Rank.system.range.value} (11 different values)
                100 feet (x1)
                 (x19)
                120 feet (x15)
                60 feet (x9)
                500 feet (x3)
                touch (x6)
                30 feet (x18)
                10 feet (x1)
                emanation up to 40-feet (x1)
                planetary (x1)
                100 miles (x1)
        requirements : string {6th Rank.system.requirements} (2 different values)
             (x74)
            A creature damages you (x1)
        rules : ###FoundryRulesObject###
        target : object {6th Rank.system.target}
            value : string {6th Rank.system.target.value} (22 different values)
        time : object {6th Rank.system.time}
            value : string {6th Rank.system.time.value} (5 different values)
                2 (x49)
                3 (x16)
                reaction (x5)
                1 minute (x1)
                10 minutes (x4)
        traits : object {6th Rank.system.traits}
            rarity : string {6th Rank.system.traits.rarity} (3 different values)
                common (x50)
                uncommon (x15)
                rare (x10)
            traditions : array<string> {6th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {6th Rank.system.traits.traditions.[]} (4 different values)
                    arcane (x51)
                    primal (x34)
                    occult (x41)
                    divine (x33)
            value : array<string> {6th Rank.system.traits.value}
                Length: min=1 max=8
                Value type: string {6th Rank.system.traits.value.[]} (46 different values)
            [selected] : object {6th Rank.system.traits.selected}
                divination : string {6th Rank.system.traits.selected.divination} (same value: Divination)
                mental : string {6th Rank.system.traits.selected.mental} (same value: Mental)
        [overlays] : object {6th Rank.system.overlays}
            JctMbZoy1N1BvIH5 : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5}
                overlayType : string {6th Rank.system.overlays.JctMbZoy1N1BvIH5.overlayType} (same value: override)
                sort : integer {6th Rank.system.overlays.JctMbZoy1N1BvIH5.sort} (same value: 1)
                system : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system}
                    damage : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage}
                        ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage.ub9o9w3b7bmmuy9r}
                            [category] : mixed
            XxDiv22oJDXssXI2 : object {6th Rank.system.overlays.XxDiv22oJDXssXI2}
                name : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.name} (same value: Awaken Entropy (Immune to Void))
                overlayType : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.overlayType} (same value: override)
                sort : integer {6th Rank.system.overlays.XxDiv22oJDXssXI2.sort} (same value: 2)
                system : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system}
                    damage : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage}
                        ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r}
                            [category] : mixed
                            kinds : array<string> {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds}
                                Length: min=1 max=1
                                Value type: string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage)
                            type : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.type} (same value: force)
    type : string {6th Rank.type} (same value: spell)